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Creators/Authors contains: "Yum, Kyungsuk"

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  1. Abstract Engineered living materials (ELMs) are an emerging class of biohybrid materials with genetically programmable functionalities. Integrating ELMs with 3D bioprinting synergizes their biological programmability with the geometry‐driven functionality of 3D‐printed constructs, transforming these materials into practical products and engineering solutions. This integration also introduces a new paradigm in additive manufacturing that harnesses the “livingness” of encapsulated microorganisms as an active element in the fabrication process to create adaptive and evolving 3D constructs. This Perspective presents recent advances in 3D bioprinting and discusses current developments at the intersection of 3D bioprinting and ELMs. It highlights opportunities at the interface of these two emerging fields, including understanding the interactions between living and nonliving components of ELMs for bioink design, incorporating synthetic biology into bioprinting workflows, utilizing microbial growth as a postprinting fabrication process, and integrating shape‐morphing materials to enable the 4D printing of ELMs. 
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  2. Abstract Two-dimensional (2D) growth-induced 3D shaping enables shape-morphing materials for diverse applications. However, quantitative design of 2D growth for arbitrary 3D shapes remains challenging. Here we show a 2D material programming approach for 3D shaping, which prints hydrogel sheets encoded with spatially controlled in-plane growth (contraction) and transforms them to programmed 3D structures. We design 2D growth for target 3D shapes via conformal flattening. We introduce the concept of cone singularities to increase the accessible space of 3D shapes. For active shape selection, we encode shape-guiding modules in growth that direct shape morphing toward target shapes among isometric configurations. Our flexible 2D printing process enables the formation of multimaterial 3D structures. We demonstrate the ability to create 3D structures with a variety of morphologies, including automobiles, batoid fish, and real human face. 
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